Thursday, March 23, 2023

Totally Rocking It Here

So now that I've learned everything there is to know about DazStudio (pause for laughter), I've decided to inch my way toward my real goal, which is creating new covers for my Jackpot Drift series.

(I'd like to reiterate: the company I paid to create the original covers did exactly what I told them to do, and those covers are fine. But I think they give the impression of written-by-a-man-all-tech-and-no-character-development-sf, which is exactly the opposite of what I need and may be scaring off my target audience.)

As much as I dislike character-based covers, I think I need to have them for this series. My vision is a woman's back as she looks into a valley filled with cyberpunk-ish buildings, sheep, bicycles, and a spaceship in the sky. If I can create that, I think it will give readers all the clues they need.

It's very possible I will decide I'll never have the skills to create this. And that's okay. But I'm going to start iterating in that direction and see how it goes.

Yesterday, I created a rock.

Before you laugh, you should know that I had to learn about Blender, an entirely different program, in order to do this. DazStudio lets you incorporate a bunch of objects and set up lights and cameras. Blender allows you create those objects. (That's my basic understanding, which may be totally wrong. All I know is that DazStudio primitive objects are one of: cube, sphere, cone, toroid, plane, and that wasn't good enough.)

Anyhow, like I said, I created a rock. Behold my rock!


And here is my rock (multiplied by 10) in the growing scene that may eventually be the book cover:

Baby steps!


Tuesday, February 28, 2023

Webcomic: Day 28

Want to see where this all began? Start here! It's hilarious, I promise. (Uh, not the story. My attempt at making a webcomic.)


Things I learned today

  1. First off, I had to look back to the beginning of the month to find the link above, and wow, I really have gotten better. Go, me! I had trouble with the lighting on the last panel and I mostly fixed it!

  2. I totally forgot Gary was a Genesis 9 and thus looks nearly identical to the high mage Genesis 9. But Gary has a smile, so clearly they are different people. Also, they have different clothes.

  3. I have learned a ton about how to place objects. I think my next step will be to see how close I can get to the Jackpot Drift series cover images I want without buying a bunch of new stuff. (That was the end goal with all this.) I think I'll probably end up buying things, but it's kind of amazing how much things can be repurposed just by changing the size and color.

Monday, February 27, 2023

Webcomic: Day 27


Things I learned today

  1. Why is there a red line halfway through Char's face in the second panel? I have no idea. The fog maybe? There's always something new.

  2. It's hard to get emotional arcs in four panels with no art skills. This attempt at a webcomic makes me appreciate things like Questionable Content even more.

Sunday, February 26, 2023

Webcomic: Day 26


Things I learned today

  1. I'm still trying to figure out how to signal a big burst of magic or anger or whatever. The red in panel four is one approach. It almost works. I think I should have focused in tighter on Ian, though.

  2. ONLY TWO MORE DAYS!

Saturday, February 25, 2023

Webcomic: Day 25


Things I learned today

  1. Did I learn anything today? I'm not sure I did. I'm getting a lot faster at this — the renders take 10-15 minutes (or however long it takes until I think they look good enough), but getting the characters in position is faster now.
    So I guess what I'm learning is muscle memory stuff. There's something to be said for that.

Friday, February 24, 2023

Webcomic: Day 24

 

Things I learned today

  1. I really wanted the high mage to throw balls of magic, and I thought I could do that by creating pinpoints of light, but that just produced a black canvas, so... There's probably some simple solution, but I'd need to search for it.

  2. In the absence of magic balls, I went with what I had. The shield is a shuriken from the Lynx package (which includes what Char is wearing) made super big and with a bunch of parameter changes. The red wheel o' death is a cog from the workshop, again made big and with random parameter changes. Mostly I made them both big because I couldn't find them after I added them to the scene. Freaking ivy.

  3. Yes, the shield/shuriken has a hole in the middle. You aren't supposed to notice that.

Outtakes

Hug, attempt #1. Soooo close!



Thursday, February 23, 2023

Webcomic: Day 23

 

What I learned today

  1. Mostly I learned that stray leaves in the scene can be an absolute pain in the butt to work around. That ivy...

  2. Why does Ian look like he's wearing some weird makeup in panel 3? I have no idea.

  3. Okay, I think I've mentioned before that when I roughly outlined this 28-day webcomic, I'd planned for a romantic component. Then I ended up with Chad and Princess Vacuous (who are both growing on me). But now I'm realizing how hard it will be to get them to hug each other without someone's arm going through someone else's torso. Oh well. It might be funny.