Tuesday, February 28, 2023

Webcomic: Day 28

Want to see where this all began? Start here! It's hilarious, I promise. (Uh, not the story. My attempt at making a webcomic.)

Things I learned today

  1. First off, I had to look back to the beginning of the month to find the link above, and wow, I really have gotten better. Go, me! I had trouble with the lighting on the last panel and I mostly fixed it!

  2. I totally forgot Gary was a Genesis 9 and thus looks nearly identical to the high mage Genesis 9. But Gary has a smile, so clearly they are different people. Also, they have different clothes.

  3. I have learned a ton about how to place objects. I think my next step will be to see how close I can get to the Jackpot Drift series cover images I want without buying a bunch of new stuff. (That was the end goal with all this.) I think I'll probably end up buying things, but it's kind of amazing how much things can be repurposed just by changing the size and color.

Monday, February 27, 2023

Webcomic: Day 27

Things I learned today

  1. Why is there a red line halfway through Char's face in the second panel? I have no idea. The fog maybe? There's always something new.

  2. It's hard to get emotional arcs in four panels with no art skills. This attempt at a webcomic makes me appreciate things like Questionable Content even more.

Sunday, February 26, 2023

Webcomic: Day 26

Things I learned today

  1. I'm still trying to figure out how to signal a big burst of magic or anger or whatever. The red in panel four is one approach. It almost works. I think I should have focused in tighter on Ian, though.


Saturday, February 25, 2023

Webcomic: Day 25

Things I learned today

  1. Did I learn anything today? I'm not sure I did. I'm getting a lot faster at this — the renders take 10-15 minutes (or however long it takes until I think they look good enough), but getting the characters in position is faster now.
    So I guess what I'm learning is muscle memory stuff. There's something to be said for that.

Friday, February 24, 2023

Webcomic: Day 24


Things I learned today

  1. I really wanted the high mage to throw balls of magic, and I thought I could do that by creating pinpoints of light, but that just produced a black canvas, so... There's probably some simple solution, but I'd need to search for it.

  2. In the absence of magic balls, I went with what I had. The shield is a shuriken from the Lynx package (which includes what Char is wearing) made super big and with a bunch of parameter changes. The red wheel o' death is a cog from the workshop, again made big and with random parameter changes. Mostly I made them both big because I couldn't find them after I added them to the scene. Freaking ivy.

  3. Yes, the shield/shuriken has a hole in the middle. You aren't supposed to notice that.


Hug, attempt #1. Soooo close!

Thursday, February 23, 2023

Webcomic: Day 23


What I learned today

  1. Mostly I learned that stray leaves in the scene can be an absolute pain in the butt to work around. That ivy...

  2. Why does Ian look like he's wearing some weird makeup in panel 3? I have no idea.

  3. Okay, I think I've mentioned before that when I roughly outlined this 28-day webcomic, I'd planned for a romantic component. Then I ended up with Chad and Princess Vacuous (who are both growing on me). But now I'm realizing how hard it will be to get them to hug each other without someone's arm going through someone else's torso. Oh well. It might be funny.

Wednesday, February 22, 2023

Webcomic: Day 22

Things I learned today

  1. The muzzle flash isn't tied to the end of the gun. Maybe because sometimes the suppressor is there and sometimes it isn't? I don't know. Anyhow, I'm pretty sure there are some random muzzle flashes floating around the scenery because I added a few of them before I found one.

  2. Speaking of muzzle flash — it's waaaay more obvious when rendered than it is on the quick shaded version. (For everything else, it's the other way around.)

  3. I can't decide if the fog was a great idea or a terrible idea. It hides the lack of ground. But it really messes up the lighting.