Monday, March 31, 2025

So Many Donuts

The donut saga continues. We duplicated and stacked donuts and then applied different materials to each so they could be different colors. The subsurface scattering options have changed greatly since the tutorial was created and I was having a bunch of problems with it, so I definitely need to go back and figure it out, but overall, I think I've kept up with the tutorial.

For homework we needed to create a plate and it was amazing how long it took me when I didn't have instructions to follow. (The one in this render is the plate created in the post-homework section.) But I did figure it out eventually, so I figure I'm making progress.

Anyhow, here are some donuts:


Some of the colors look odd but that might just be because I chose odd colors for donuts. Do they have green donuts? I don't buy donuts very often.

Here are the reasons my tutorial-following has been delayed lately.



They are about a week old now. (I think? They're huge for 1-week-old kittens, but their eyes are still closed. It's all very confusing.) They were found in a car that had been towed here from another county.

So far they are doing really well. I've had a rough start to fostering this year, so I figure I'm due an easy litter about now.

I think there's one more section on the tutorial that covers lighting, which... I hate lighting but maybe if I get better at it I'll learn to love it.

Tuesday, March 25, 2025

Uncanny Valley of the Donuts

In the next few sections of the tutorial, we make the icing blobbier, give it a color, get into shading files, then geometry nodes (while adding sprinkles) and weight painting, and and and...

There's a bunch of stuff we used in the tutorial that I don't completely understand, but this is how I learn best — use the features in a project and start making the connections as I go. Some of this stuff I've stumbled into while messing with things in Daz3D, like when I wanted to remove the patch on the leather jacket and had to modify a few files to get rid of it.

I do think the donut looked more appetizing in grayscale. It's hit some sort of uncanny valley where it looks more like plastic than food, but that's okay. Maybe I'll stop craving donuts as I finish the rest of the tutorial.

More realistic drips plus color:


And sprinkles!


Honestly, the hardest part was when we scaled the donut down from its previous size of one meter to a more donut-like size and then I had to move the camera position so there wasn't a tiny little donut far in the distance. I should probably figure out better lighting at some point as well, but you get the picture.

Monday, March 24, 2025

Adding Icing to the Imaginary Donut

Today in Blender learning, we duplicated the donut, wiped out the bottom half, solidified it outward to make the icing, and then played with the edges and extruded some drips.

I followed along in the tutorial reasonably well, though I did... something... that made the mesh of the icing disappear into the donut even though I did the stuff to make that not happen. Though clearly I didn't. Have I ever mentioned how hard it is to follow instructions?

Also, at one point there was a break in physics and a couple vertices transported to the other side of the donut, creating an odd bar through the middle. I just deleted those vertices because that seemed like the easiest way to fix it. Is there a weird flat spot somewhere on the icing where vertices are missing? If there is, I haven't found it.

All in all, I'm still pretty close to the desired output.


This tutorial is making me hungry.

Sunday, March 23, 2025

Learning Blender

I know I've ranted about this before, but the available clothing options for 3D models, especially female models, are horrible. (Unless you're making images of strippers — then they're fantastic!)

The obvious solution — complain on the internet — has thus far failed to yield results. So my backup plan is to make clothing myself, because again, I have the self-confidence of a mediocre white man, so why wouldn't I be able to do this difficult thing that I have no training in?

There are expensive programs that make virtual clothing creation easier, but I'm cheap. And Blender is free! Obviously, it's time to learn Blender.

Since Blender has a pretty steep learning curve, this time I decided not to go with my usual "poke at menus until I figure out how to do the thing" method of learning new software. Instead, I am working through this tutorial on YouTube. At the end of the series I will have created an iced donut.

So far, I've learned the basics on moving around in Blender and then modifying a torus so that the end donut isn't so symmetric that it looks fake.

At the end of two lessons, I have this lumpy torus.


I think it's going rather well. Maybe I can dress my characters in baked goods...