In the next few sections of the tutorial, we make the icing blobbier, give it a color, get into shading files, then geometry nodes (while adding sprinkles) and weight painting, and and and...
There's a bunch of stuff we used in the tutorial that I don't completely understand, but this is how I learn best — use the features in a project and start making the connections as I go. Some of this stuff I've stumbled into while messing with things in Daz3D, like when I wanted to remove the patch on the leather jacket and had to modify a few files to get rid of it.
I do think the donut looked more appetizing in grayscale. It's hit some sort of uncanny valley where it looks more like plastic than food, but that's okay. Maybe I'll stop craving donuts as I finish the rest of the tutorial.
More realistic drips plus color:
And sprinkles!
Honestly, the hardest part was when we scaled the donut down from its previous size of one meter to a more donut-like size and then I had to move the camera position so there wasn't a tiny little donut far in the distance. I should probably figure out better lighting at some point as well, but you get the picture.
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